2024
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The target audience, young children today are growing up in a fast paced and highly digitalized world where computers and smart devices are quickly replacing face to face interactions and how children used to get in touch with their physical surroundings.
These social issues tends to impede their ability to interact with others: causing them to form reclusive behaviors.
Our immediate environment is the biggest influence affecting our emotions and mood: our subconscious mind constantly absorbs and analyzes everything and that is all determined by design.
Hence, by creating a space that well compliments Playfacto’s class curriculums: children's mind can be positively conditioned for growth and excellence.
The concept then is to create a tactile learning environment that engages children's mind and body for character development via habits of mind.
Credits
Entrant
Xi Zhou, Yamei Liao, Zhuoying Wang
Category
User Experience Design (UX) - Health / Fitness / Wellness
Entrant
LUCKMEEY
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Product Design - Product Design / Other__
Entrant
Ningbo Beian Household Products Co., Ltd.
Category
Product Design - Furniture